Rising Thunder is a Free to play [F2P], PVP [Player Versus Player] Fighting, Multiplayer Brawler Game.
The fighting game want to have a very
easy learning curve [just want to :)], with an emphasis on strategy
instead of button mashing and memorising combos, unlike other
fighting games, Rising Thunder disregards complex multiple button
combos by giving the characters single-button special moves.
Strategy will be an integral part of the gameplay as players will
have to learn to read their opponents' movements.
The game is still in the early stages
of development and that the team is "still rapidly improving the
game, adding new content and optimising the game’s performance."
Therefore, players could experience some bugs and issues when playing
the game but you can play it like it was launced already.
The fighting game was first announced
at EVO 2015, which is a gaming tournament that is held annually in
Las Vegas and pits players in several fighting games. Rising Thunder
was designed by Seth Killian, an experienced designer who worked with
both Capcom and Sony before. Aside from Killian, Tom and Tony Cannon,
co-founders of EVO tournament, are also working on developing “Rising
Thunder.” They are also responsible for Good Game Peace Out, which
provides almost lagless battles for online arcade titles.
Rising Thunder will be launched as a
free-to-play game - however, players will be given the option to
purchase cosmetic upgrades for their favourite robot fighters using
real money. The good news is that the purchasable items have no
effect on the stats of each fighter.