Dragon Heart [Online] is a Turn based
[TBS] Free to Play, Role-Playing Strategy MMO Game [MMORPG].
Dragon Heart plays specialty of
Turn-based game. Through abundant skill settings and profession
features, Dragon Heart makes combats full of strategic funs. Now we
can say goodbye to repeating and monotonous playing method!
Dragon Heart fantastic world contains
seven distinctive regions. Lush meadow, thick forest, luxuriant
piedmont, desolate wilderness, beautiful beach, marvellous wet land,
and even magnificent volcano etc., so many wonderful landscapes must
be a feast for your eyes! Players will be born at beautiful Blue
Heart Island and start an adventure from there. During the journey,
you can enjoy the beautiful scenery, meet individualized NPCs and
challenge ferocious monsters. What’s more, many game systems such
as challengeable combat scenes, variable maze-like dungeons and other
interesting things are for you to experience.
As a turn-based strategy RPG game, the
combat of Dragon Heart proceeded by rounds; all characters including
pets in combat will act in turns. In Dragon Heart, changeable combat
scene and various array configurations of monsters will bring you
different feelings in each combat. Besides that, player can choose
standing position as well. Each position has its own additional
BUFF, so how to arrange and alternate position is worthy to study. Of
course, after you win the battle, you would get experience, gold or
some items as trophy. In general, the trophy will be distributed to
player automatically, while in the team combat mode, some item
trophies would be allocated by rolling the dice. Magnificent combat
cannot dispense with brilliant skills. In Dragon Heart, each class
has normal skills and advanced skills. Player will be born with 2 to
3 normal skills and can learn more when reaching certain levels.
After player reached level 30, he can learn more powerful and
gorgeous advanced skills by using advanced skill pages. Normal skills
can be dragged into shortcut bar; while advanced skills need to be
preset in the Skill interface before fighting. In addition, to cast
advanced skills will consume some fight values which can be
accumulated gradually in battle.